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Tomb Raider Underworld Press Demo
 
Tomb Raider: Underworld - Eidos Press Event  


On Thursday 17th January 2008 various members of the press were invited to London for an exclusive first look demo presentation of Miss Croft’s 8th Adventure, Tomb Raider: Underworld. Tomb Raider Central was right there with them to catch a glimpse of Lara’s latest outing.

At around 2.30pm the presentation began. We were greeted by Gareth Ramsey (International PR Manager) who introduced the game. He then handed over to Sarah Van Pompey (Senior Producer) who would be giving us a guided tour through the demo. The lights in the room dimmed and the demo began…

Lara Croft Tomb Raider Underworld Demo Screenshot
Panther Attack
  The portion of the demo we got a glimpse of takes place in Southern Mexico, and sees Lara searching for the final piece of a puzzle needed to reset the Mayan Calendar in order to open the gates to the Underworld. The demo opens with Lara stumbling across a group of poachers who are hunting Panther, inside a small village. The Panther soon show up, but they are oblivious, causing the hunters to become the hunted. Lara dives in pistols blazing and disposes of both the Panthers and the Poachers. It is at this point we see a new weapon brought into play, the ‘Sticky Bomb’, which does exactly what it says on the tin. A very sneaky, but equally hilarious grenade that will cling to anything you throw it at! A few bombs and bullets later, Lara easily defeats the enemy and continues on her quest to find the missing puzzle piece.

Sarah Van Pompey takes a moment to talk about the brand new game engine and weather system Crystal Dynamics have developed. This brand new gaming engine allows Crystal Dynamics to develop vast open ended environments that will make even the most adventurous players puzzled at where to go or what to do next.

The weather system is one of the exciting new features Crystal Dynamics showcased, and even at only 50% completion it looks absolutely amazing! The weather system simulates realistic weather including realistic tropical rainforest storms and makes use of high dynamic lighting, which allows the sky and clouds above to cast real time shadows on Lara and the environment below. Sarah also mentions that if Lara gets muddy, the rain will gradually wash it away! Crystal Dynamics really have thought of everything this time!

As we continue onwards through the small village we encounter another pack of Panther. Sarah uses this opportunity to explain that objects from the environment can be also used as weapons. Lara picks up a pole from the ground and begins using it against the Panther. A few swings later and the predators are history! It is at this point we are told that the bodies of the enemies we kill do not disappear, even if you turn the game off and come back, they will still be there when you get back. Nice feature, huh!?


We are then introduced to Lara’s beautiful new polygon rich character model. She looks absolutely stunning! We were told the character model is still being worked on, which means she can only look even more stunning in the final product! Sarah also took a moment to mention the fact that Lara’s movements are much more realistic. This is because Crystal Dynamics have chosen to motion capture all of Lara’s movements using an Olympic Athlete who really can perform all of Lara’s amazing spins, flips and acrobatics tricks. When Lara runs she seems as if she is really pushing to run, rather than gliding through the environments with ease like previous games. Combined with phenomenal amounts of animation blending, Lara is looking more polished than ever!

As we reach the ruins of a Mayan temple, the doors are sealed shut. It seems there is no way in. After looking around it becomes apparent, the only way in is up! But how do we get up there? There seems to be no obvious climbing ledges staring us in the face, like previous games. After exploring around the outside of the temple a little more, we see a rather large hole in the wall, which looks like something needs to be place inside. Sarah reveals that objects can also be manipulated to help get to harder to reach places. By placing a pole into the wall Lara has a boost allowing her to reach up onto a ledge and begin scaling the tomb looking for a way inside.
 
Lara Croft Tomb Raider Underworld Demo Screenshot
Lara's New Look
 
Crystal Dynamic’s have learnt from previous installments that obvious ledges took the fun element out of climbing and have decided to tone them down as well as introduce a new array of surfaces for Lara to interact with. On one of the ledges Lara was able to jump into the wall and kick off it to get up to a higher ledge; one of many new and improved climbing moves in Underworld. Once atop the tomb Lara finds an opening, which allows her access to the inside of the temple.

The inside of the tomb was very spacious, yet very empty. In fact so empty, there was no artifact inside at all. Oh well, Lara will have to give up and go home now! Sorry no opening the Underworld for you!
 
Lara Croft Tomb Raider Underworld Demo Screenshot
Making an Entrance
  Sarah told us that there was a subtle clue on the floor, the water in part of the cracked the floor seemed to be escaping somewhere. This told us that there was definitely something below. But how do we get through? The floor is solid. Lara looks around again to find a conveniently placed block sitting on top of a pillar, just waiting to be knocked to the ground.

Lara climbs up on top of some rubble for a better vantage point. A grapple point then comes into view, which Lara can now make use of together with her own force to shift objects. Lara attaches her grapple and tightens the grip on the grapple, before moving the line forward, forcing the block to fall from the pillar and break the ground below! We are told that there is an alternate solution to this puzzle, where you can use Lara’s weight to tip the balance and knock the block over the edge.

Having now used the block to break the floor below, we are able to descend inside and claim out prize, the missing puzzle piece. The classic secret chime is back as Lara pockets what seems to resemble a skull.



But just when you thought it was all a little too easy, cue the face hugging, poisonous spiders! Don’t think you can get away though! These spiders can pursue you even if you climb to a higher vantage point. This is also the case with a number of creatures in Underworld. Good job Crystal Dynamics have introduced Dual Aim, which allows Lara to aim at two targets simultaneously and pick off the spiders effectively. Wasting no time, Lara quickly exits the temple through a back door and retraces her steps back through the jungle.

On her way through the jungle Lara is greeted by some more vicious Panther, who Lara easily disposes of, before continuing on her quest to open the gates to the Underworld. Soon enough, Lara reaches the puzzle area; A huge arena, with two Mayan temples overlooking on the area. At both ends of the arena is a set of elevated platforms containing the puzzle elements. We are told most of the puzzle has already been completed, and Lara just needs to solve one element in order to open the gates to the Underworld.

The puzzle requires Lara to reset a giant clock, by rotating various dials until they aligned. Lara wastes no time and jumps right in. By placing the retrieved puzzle piece into the mail dial, the gears in the floor unlock allowing Lara to rotate the dials and align markings on 3 different sized dials. By solving the puzzle, we are shown an extremely epic cutscene, showing the gates to the Underworld opening. The floor below begins to split apart, massive fire breathing head figures raise from the floor. Accompanied by an impressive musical score this cutscene really felt like we were getting somewhere! But we can’t gasp for too long! Sarah told us we only had a limited time to enter the Underworld before it closes again. She needs to get down there fast, but how? Her motorbike of course! The bike has been completely reworked for Underworld into a super charged, meaty, superbike, which looks and sounds amazing! Lara jumps on and roars down to the gates, jumping cliffs and avoiding greenery, complete with some amazing intense action music!

As Lara reaches the entrance the gates are very quickly coming to a close. Lara puts her foot down, and just squeezes through, narrowly avoiding getting impaled by some very large spikes on the gate walls. A cutscene takes over, but there’s no time to relax! Lara is fast approaching a spike pit. She slams on the brakes and quickly steers the bike to safety. She climbs off the bike with a look of relief on her face and looks into the pit she nearly fell victim to. As the camera pans down, we see the words ‘Coming in 2008’. The screen fades to black. End of demo. Such a tease….
 
Lara Croft Tomb Raider Underworld Demo Screenshot
The Underworld gates...


Ok, one word, WOW! The demo left us completely mesmerized! We want more, NOW! It’s obvious Crystal Dynamics have really set out to build the ultimate Tomb Raider experience this time around! We look forward to seeing what Crystal Dynamics have to tease us with until the release of Tomb Raider: Underworld in late 2008!
Ben Riches - Tomb Raider Central

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